// inventory, path, realpath, root, and parent
//
// node.root is a reference to the root module in the tree (ie, typically the
// cwd project folder)
//
// node.location is the /-delimited path from the root module to the node.  In
// the case of link targets that may be outside of the root's package tree,
// this can include some number of /../ path segments.  The location of the
// root module is always '.'.  node.location thus never contains drive letters
// or absolute paths, and is portable within a given project, suitable for
// inclusion in lockfiles and metadata.
//
// node.path is the path to the place where this node lives on disk.  It is
// system-specific and absolute.
//
// node.realpath is the path to where the module actually resides on disk.  In
// the case of non-link nodes, node.realpath is equivalent to node.path.  In
// the case of link nodes, it is equivalent to node.target.path.
//
// Setting node.parent will set the node's root to the parent's root, as well
// as updating edgesIn and edgesOut to reload dependency resolutions as needed,
// and setting node.path to parent.path/node_modules/name.
//
// node.inventory is a Map of name to a Set() of all the nodes under a given
// root by that name.  It's empty for non-root nodes, and changing the root
// reference will remove it from the old root's inventory and add it to the new
// one.  This map is useful for cases like `npm update foo` or `npm ls foo`
// where we need to quickly find all instances of a given package name within a
// tree.

const PackageJson = require('@npmcli/package-json')
const nameFromFolder = require('@npmcli/name-from-folder')
const npa = require('npm-package-arg')
const semver = require('semver')
const util = require('node:util')
const { getPaths: getBinPaths } = require('bin-links')
const { log } = require('proc-log')
const { resolve, relative, dirname, basename } = require('node:path')
const { walkUp } = require('walk-up-path')

const CaseInsensitiveMap = require('./case-insensitive-map.js')
const Edge = require('./edge.js')
const Inventory = require('./inventory.js')
const OverrideSet = require('./override-set.js')
const consistentResolve = require('./consistent-resolve.js')
const debug = require('./debug.js')
const gatherDepSet = require('./gather-dep-set.js')
const printableTree = require('./printable.js')
const querySelectorAll = require('./query-selector-all.js')
const relpath = require('./relpath.js')
const treeCheck = require('./tree-check.js')

const _package = Symbol('_package')
const _parent = Symbol('_parent')
const _target = Symbol.for('_target')
const _fsParent = Symbol('_fsParent')
const _reloadNamedEdges = Symbol('_reloadNamedEdges')
// overridden by Link class
const _loadDeps = Symbol.for('Arborist.Node._loadDeps')
const _refreshLocation = Symbol.for('_refreshLocation')
const _changePath = Symbol.for('_changePath')
// used by Link class as well
const _delistFromMeta = Symbol.for('_delistFromMeta')
const _explain = Symbol('_explain')
const _explanation = Symbol('_explanation')

class Node {
  #global
  #meta
  #root
  #workspaces

  constructor (options) {
    // NB: path can be null if it's a link target
    const {
      children,
      dev = true,
      devOptional = true,
      dummy = false,
      error,
      extraneous = true,
      fsChildren,
      fsParent,
      global = false,
      inert = false,
      installLinks = false,
      integrity,
      isInStore = false,
      legacyPeerDeps = false,
      linksIn,
      loadOverrides = false,
      meta,
      name, // allow setting name explicitly when we haven't set a path yet
      optional = true,
      overrides,
      packageExtensionsApplied = null,
      npmExtensionApplied = null,
      parent,
      patched = null,
      path,
      peer = true,
      realpath,
      resolved,
      root,
      sourceReference = null,
    } = options
    // this object gives querySelectorAll somewhere to stash context about a node
    // while processing a query
    this.queryContext = {}

    // true if part of a global install
    this.#global = global

    this.#workspaces = null

    this.errors = error ? [error] : []
    this.isInStore = isInStore

    // this will usually be null, except when modeling a
    // package's dependencies in a virtual root.
    this.sourceReference = sourceReference

    // have to set the internal package ref before assigning the parent, because this.package is read when adding to inventory
    if (sourceReference) {
      this[_package] = sourceReference.package
    } else {
      // TODO if this came from pacote.manifest we don't have to do this, we can be told to skip this step
      const pkg = new PackageJson()
      let content = {}
      // TODO this is overly guarded.  If pkg is not an object we should not allow it at all.
      if (options.pkg && typeof options.pkg === 'object') {
        content = options.pkg
      }
      pkg.fromContent(content)
      pkg.syncNormalize()
      this[_package] = pkg.content
    }

    this.name = name ||
      nameFromFolder(path || this.package.name || realpath) ||
      this.package.name ||
      null

    // should be equal if not a link
    this.path = path ? resolve(path) : null

    if (!this.name && (!this.path || this.path !== dirname(this.path))) {
      throw new TypeError('could not detect node name from path or package')
    }

    this.realpath = !this.isLink ? this.path : resolve(realpath)

    this.resolved = resolved || null
    if (!this.resolved) {
      // note: this *only* works for non-file: deps, so we avoid even
      // trying here.
      // file: deps are tracked in package.json will _resolved set to the
      // full path to the tarball or link target.  However, if the package
      // is checked into git or moved to another location, that's 100% not
      // portable at all!  The _where and _location don't provide much help,
      // since _location is just where the module ended up in the tree,
      // and _where can be different than the actual root if it's a
      // meta-dep deeper in the dependency graph.
      //
      // If we don't have the other oldest indicators of legacy npm, then it's
      // probably what we're getting from pacote, which IS trustworthy.
      //
      // Otherwise, hopefully a shrinkwrap will help us out.
      const resolved = consistentResolve(this.package._resolved)
      if (resolved && !(/^file:/.test(resolved) && this.package._where)) {
        this.resolved = resolved
      }
    }
    this.integrity = integrity || this.package._integrity || null
    // Patch record { path, integrity } or null, set from patchedDependencies or the lockfile.
    this.patched = patched || null
    // Provenance for a root packageExtensions repair applied to this node's manifest, or null.
    // Shape: { selector, dependencies?, optionalDependencies?, peerDependencies?, peerDependenciesMeta? }.
    this.packageExtensionsApplied = packageExtensionsApplied
    // Provenance for a root .npm-extension transformManifest repair applied to this node's manifest, or null.
    // Shape: { extensionPoint, dependencies?, optionalDependencies?, peerDependencies?, peerDependenciesMeta? }.
    this.npmExtensionApplied = npmExtensionApplied
    this.installLinks = installLinks
    this.legacyPeerDeps = legacyPeerDeps

    this.children = new CaseInsensitiveMap()
    this.fsChildren = new Set()
    this.inventory = new Inventory()
    this.tops = new Set()
    this.linksIn = new Set(linksIn || [])

    // these three are set by an Arborist taking a catalog
    // after the tree is built.  We don't get this along the way,
    // because they have a tendency to change as new children are
    // added, especially when they're deduped.  Eg, a dev dep may be
    // a 3-levels-deep dependency of a non-dev dep.  If we calc the
    // flags along the way, then they'll tend to be invalid  by the
    // time we need to look at them.
    if (!dummy) {
      this.dev = dev
      this.optional = optional
      this.devOptional = devOptional
      this.peer = peer
      this.extraneous = extraneous
      this.dummy = false
    } else {
      // true if this is a placeholder for the purpose of serving as a
      // fsParent to link targets that get their deps resolved outside
      // the root tree folder.
      this.dummy = true
      this.dev = false
      this.optional = false
      this.devOptional = false
      this.peer = false
      this.extraneous = false
    }

    this.inert = inert

    this.edgesIn = new Set()
    this.edgesOut = new CaseInsensitiveMap()

    if (overrides) {
      this.overrides = overrides
    } else if (loadOverrides) {
      const overrides = this.package.overrides || {}
      if (Object.keys(overrides).length > 0) {
        this.overrides = new OverrideSet({
          overrides: this.package.overrides,
        })
      }
    }

    // only relevant for the root and top nodes
    this.meta = meta

    // Note: this is _slightly_ less efficient for the initial tree
    // building than it could be, but in exchange, it's a much simpler
    // algorithm.
    // If this node has a bunch of children, and those children satisfy
    // its various deps, then we're going to _first_ create all the
    // edges, and _then_ assign the children into place, re-resolving
    // them all in _reloadNamedEdges.
    // A more efficient, but more complicated, approach would be to
    // flag this node as being a part of a tree build, so it could
    // hold off on resolving its deps until its children are in place.

    // call the parent setter
    // Must be set prior to calling _loadDeps, because top-ness is relevant

    // will also assign root if present on the parent
    this[_parent] = null
    this.parent = parent || null

    this[_fsParent] = null
    this.fsParent = fsParent || null

    // see parent/root setters below.
    // root is set to parent's root if we have a parent; otherwise, if it's
    // null, then it's set to the node itself.
    if (!parent && !fsParent) {
      this.root = root || null
    }

    // mostly a convenience for testing, but also a way to create
    // trees in a more declarative way than setting parent on each
    if (children) {
      for (const c of children) {
        new Node({ ...c, parent: this })
      }
    }
    if (fsChildren) {
      for (const c of fsChildren) {
        new Node({ ...c, fsParent: this })
      }
    }

    // now load all the dep edges
    this[_loadDeps]()
  }

  get meta () {
    return this.#meta
  }

  set meta (meta) {
    this.#meta = meta
    if (meta) {
      meta.add(this)
    }
  }

  get global () {
    if (this.#root === this) {
      return this.#global
    }
    return this.#root.global
  }

  // true for packages installed directly in the global node_modules folder
  get globalTop () {
    return this.global && this.parent && this.parent.isProjectRoot
  }

  get workspaces () {
    return this.#workspaces
  }

  set workspaces (workspaces) {
    // deletes edges if they already exists
    if (this.#workspaces) {
      for (const name of this.#workspaces.keys()) {
        if (!workspaces.has(name)) {
          this.edgesOut.get(name).detach()
        }
      }
    }

    this.#workspaces = workspaces
    this.#loadWorkspaces()
    this[_loadDeps]()
  }

  get binPaths () {
    if (!this.parent) {
      return []
    }

    return getBinPaths({
      pkg: this.package,
      path: this.path,
      global: this.global,
      top: this.globalTop,
    })
  }

  get hasInstallScript () {
    const { hasInstallScript, scripts } = this.package
    const { install, preinstall, postinstall } = scripts || {}
    return !!(hasInstallScript || install || preinstall || postinstall)
  }

  get version () {
    return this.package.version || ''
  }

  get packageName () {
    return this.package.name || null
  }

  get pkgid () {
    const { name = '', version = '' } = this.package
    // root package will prefer package name over folder name,
    // and never be called an alias.
    const { isProjectRoot } = this
    const myname = isProjectRoot ? name || this.name
      : this.name
    const alias = !isProjectRoot && name && myname !== name ? `npm:${name}@`
      : ''
    return `${myname}@${alias}${version}`
  }

  get overridden () {
    if (!this.overrides) {
      return false
    }
    if (!this.overrides.value) {
      return false
    }
    if (this.overrides.name !== this.name) {
      return false
    }

    // The overrides rule is for a package with this name, but some override rules only apply to specific
    // versions. To make sure this package was actually overridden, we check whether any edge going in
    // had the rule applied to it, in which case its overrides set is different than its source node.
    for (const edge of this.edgesIn) {
      if (edge.overrides && edge.overrides.name === this.name && edge.overrides.value === this.version) {
        if (!edge.overrides.isEqual(edge.from.overrides)) {
          return true
        }
      }
    }

    return false
  }

  get package () {
    return this[_package]
  }

  set package (pkg) {
    // just detach them all.  we could make this _slightly_ more efficient
    // by only detaching the ones that changed, but we'd still have to walk
    // them all, and the comparison logic gets a bit tricky.  we generally
    // only do this more than once at the root level, so the resolve() calls
    // are only one level deep, and there's not much to be saved, anyway.
    // simpler to just toss them all out.
    for (const edge of this.edgesOut.values()) {
      edge.detach()
    }

    this[_explanation] = null
    /* istanbul ignore next - should be impossible */
    if (!pkg || typeof pkg !== 'object') {
      debug(() => {
        throw new Error('setting Node.package to non-object')
      })
      pkg = {}
    }
    this[_package] = pkg
    this.#loadWorkspaces()
    this[_loadDeps]()
    // do a hard reload, since the dependents may now be valid or invalid
    // as a result of the package change.
    this.edgesIn.forEach(edge => edge.reload(true))
  }

  // node.explain(nodes seen already, edge we're trying to satisfy
  // if edge is not specified, it lists every edge into the node.
  explain (edge = null, seen = []) {
    if (this[_explanation]) {
      return this[_explanation]
    }

    return this[_explanation] = this[_explain](edge, seen)
  }

  [_explain] (edge, seen) {
    if (this.isProjectRoot && !this.sourceReference) {
      return {
        location: this.path,
      }
    }

    const why = {
      name: this.isProjectRoot || this.isTop ? this.packageName : this.name,
      version: this.package.version,
    }
    if (this.errors.length || !this.packageName || !this.package.version) {
      why.errors = this.errors.length ? this.errors : [
        new Error('invalid package: lacks name and/or version'),
      ]
      why.package = this.package
    }

    if (this.root.sourceReference) {
      const { name, version } = this.root.package
      why.whileInstalling = {
        name,
        version,
        path: this.root.sourceReference.path,
      }
    }

    if (this.sourceReference) {
      return this.sourceReference.explain(edge, seen)
    }

    if (seen.includes(this)) {
      return why
    }

    why.location = this.location
    why.isWorkspace = this.isWorkspace

    // make a new list each time.  we can revisit, but not loop.
    seen = seen.concat(this)

    why.dependents = []
    if (edge) {
      why.dependents.push(edge.explain(seen))
    } else {
      // ignore invalid edges, since those aren't satisfied by this thing,
      // and are not keeping it held in this spot anyway.
      const edges = []
      for (const edge of this.edgesIn) {
        if (!edge.valid && !edge.from.isProjectRoot) {
          continue
        }

        edges.push(edge)
      }
      for (const edge of edges) {
        why.dependents.push(edge.explain(seen))
      }
    }

    if (this.linksIn.size) {
      why.linksIn = [...this.linksIn].map(link => link[_explain](edge, seen))
    }

    return why
  }

  isDescendantOf (node) {
    for (let p = this; p; p = p.resolveParent) {
      if (p === node) {
        return true
      }
    }
    return false
  }

  shouldOmit (omitSet) {
    if (!omitSet.size) {
      return false
    }

    const { top } = this

    // if the top is not the root or workspace then we do not want to omit it
    if (!top.isProjectRoot && !top.isWorkspace) {
      return false
    }

    // omit node if the dep type matches any omit flags that were set
    return (
      this.peer && omitSet.has('peer') ||
      this.dev && omitSet.has('dev') ||
      this.optional && omitSet.has('optional') ||
      this.devOptional && omitSet.has('optional') && omitSet.has('dev')
    )
  }

  getBundler (path = []) {
    // made a cycle, definitely not bundled!
    if (path.includes(this)) {
      return null
    }

    path.push(this)

    const parent = this[_parent]
    if (!parent) {
      return null
    }

    const pBundler = parent.getBundler(path)
    if (pBundler) {
      return pBundler
    }

    const ppkg = parent.package
    const bd = ppkg && ppkg.bundleDependencies
    // explicit bundling
    if (Array.isArray(bd) && bd.includes(this.name)) {
      return parent
    }

    // deps that are deduped up to the bundling level are bundled.
    // however, if they get their dep met further up than that,
    // then they are not bundled.  Ie, installing a package with
    // unmet bundled deps will not cause your deps to be bundled.
    for (const edge of this.edgesIn) {
      const eBundler = edge.from.getBundler(path)
      if (!eBundler) {
        continue
      }

      if (eBundler === parent) {
        return eBundler
      }
    }

    return null
  }

  get inBundle () {
    return !!this.getBundler()
  }

  // when reifying, if a package is technically in a bundleDependencies list,
  // but that list is the root project, we still have to install it.  This
  // getter returns true if it's in a dependency's bundle list, not the root's.
  get inDepBundle () {
    const bundler = this.getBundler()
    return !!bundler && bundler !== this.root
  }

  get isWorkspace () {
    if (this.isProjectRoot) {
      return false
    }
    const { root } = this
    const { type, to } = root.edgesOut.get(this.packageName) || {}
    return type === 'workspace' && to && (to.target === this || to === this)
  }

  get isRoot () {
    return this === this.root
  }

  get isProjectRoot () {
    // only treat as project root if it's the actual link that is the root, or the target of the root link, but NOT if it's another link to the same root that happens to be somewhere else.
    return this === this.root || this === this.root.target
  }

  get isRegistryDependency () {
    if (this.edgesIn.size === 0) {
      return false
    }
    for (const edge of this.edgesIn) {
      if (!npa(edge.spec).registry) {
        return false
      }
    }
    return true
  }

  * ancestry () {
    for (let anc = this; anc; anc = anc.resolveParent) {
      yield anc
    }
  }

  set root (root) {
    // setting to null means this is the new root
    // should only ever be one step
    while (root && root.root !== root) {
      root = root.root
    }

    root = root || this

    // delete from current root inventory
    this[_delistFromMeta]()

    // can't set the root (yet) if there's no way to determine location
    // this allows us to do new Node({...}) and then set the root later.
    // just make the assignment so we don't lose it, and move on.
    if (!this.path || !root.realpath || !root.path) {
      this.#root = root
      return
    }

    // temporarily become a root node
    this.#root = this

    // break all linksIn, we're going to re-set them if needed later
    for (const link of this.linksIn) {
      link[_target] = null
      this.linksIn.delete(link)
    }

    // temporarily break this link as well, we'll re-set if possible later
    const { target } = this
    if (this.isLink) {
      if (target) {
        target.linksIn.delete(this)
        if (target.root === this) {
          target[_delistFromMeta]()
        }
      }
      this[_target] = null
    }

    // if this is part of a cascading root set, then don't do this bit
    // but if the parent/fsParent is in a different set, we have to break
    // that reference before proceeding
    if (this.parent && this.parent.root !== root) {
      this.parent.children.delete(this.name)
      this[_parent] = null
    }
    if (this.fsParent && this.fsParent.root !== root) {
      this.fsParent.fsChildren.delete(this)
      this[_fsParent] = null
    }

    if (root === this) {
      this[_refreshLocation]()
    } else {
      // setting to some different node.
      const loc = relpath(root.realpath, this.path)
      const current = root.inventory.get(loc)

      // clobber whatever is there now
      if (current) {
        current.root = null
      }

      this.#root = root
      // set this.location and add to inventory
      this[_refreshLocation]()

      // try to find our parent/fsParent in the new root inventory
      for (const p of walkUp(dirname(this.path))) {
        if (p === this.path) {
          continue
        }
        const ploc = relpath(root.realpath, p)
        const parent = root.inventory.get(ploc)
        if (parent) {
          /* istanbul ignore next - impossible */
          if (parent.isLink) {
            debug(() => {
              throw Object.assign(new Error('assigning parentage to link'), {
                path: this.path,
                parent: parent.path,
                parentReal: parent.realpath,
              })
            })
            continue
          }
          const childLoc = `${ploc}${ploc ? '/' : ''}node_modules/${this.name}`
          const isParent = this.location === childLoc
          if (isParent) {
            const oldChild = parent.children.get(this.name)
            if (oldChild && oldChild !== this) {
              oldChild.root = null
            }
            if (this.parent) {
              this.parent.children.delete(this.name)
              this.parent[_reloadNamedEdges](this.name)
            }
            parent.children.set(this.name, this)
            this[_parent] = parent
            // don't do it for links, because they don't have a target yet
            // we'll hit them up a bit later on.
            if (!this.isLink) {
              parent[_reloadNamedEdges](this.name)
            }
          } else {
            /* istanbul ignore if - should be impossible, since we break
             * all fsParent/child relationships when moving? */
            if (this.fsParent) {
              this.fsParent.fsChildren.delete(this)
            }
            parent.fsChildren.add(this)
            this[_fsParent] = parent
          }
          break
        }
      }

      // if it doesn't have a parent, it's a top node
      if (!this.parent) {
        root.tops.add(this)
      } else {
        root.tops.delete(this)
      }

      // assign parentage for any nodes that need to have this as a parent
      // this can happen when we have a node at nm/a/nm/b added *before*
      // the node at nm/a, which might have the root node as a fsParent.
      // we can't rely on the public setter here, because it calls into
      // this function to set up these references!
      // check dirname so that /foo isn't treated as the fsparent of /foo-bar
      const nmloc = `${this.location}${this.location ? '/' : ''}node_modules/`
      // only walk top nodes, since anything else already has a parent.
      for (const child of root.tops) {
        const isChild = child.location === nmloc + child.name
        const isFsChild =
          dirname(child.path).startsWith(this.path) &&
          child !== this &&
          !child.parent &&
          (
            !child.fsParent ||
            child.fsParent === this ||
            dirname(this.path).startsWith(child.fsParent.path)
          )

        if (!isChild && !isFsChild) {
          continue
        }

        // set up the internal parentage links
        if (this.isLink) {
          child.root = null
        } else {
          // can't possibly have a parent, because it's in tops
          if (child.fsParent) {
            child.fsParent.fsChildren.delete(child)
          }
          child[_fsParent] = null
          if (isChild) {
            this.children.set(child.name, child)
            child[_parent] = this
            root.tops.delete(child)
          } else {
            this.fsChildren.add(child)
            child[_fsParent] = this
          }
        }
      }

      // look for any nodes with the same realpath.  either they're links
      // to that realpath, or a thing at that realpath if we're adding a link
      // (if we're adding a regular node, we already deleted the old one)
      for (const node of root.inventory.query('realpath', this.realpath)) {
        if (node === this) {
          continue
        }

        /* istanbul ignore next - should be impossible */
        debug(() => {
          if (node.root !== root) {
            throw new Error('inventory contains node from other root')
          }
        })

        if (this.isLink) {
          const target = node.target
          this[_target] = target
          this[_package] = target.package
          target.linksIn.add(this)
          // reload edges here, because now we have a target
          if (this.parent) {
            this.parent[_reloadNamedEdges](this.name)
          }
          break
        } else {
          /* istanbul ignore else - should be impossible */
          if (node.isLink) {
            node[_target] = this
            node[_package] = this.package
            this.linksIn.add(node)
            if (node.parent) {
              node.parent[_reloadNamedEdges](node.name)
            }
          } else {
            debug(() => {
              throw Object.assign(new Error('duplicate node in root setter'), {
                path: this.path,
                realpath: this.realpath,
                root: root.realpath,
              })
            })
          }
        }
      }
    }

    // reload all edgesIn where the root doesn't match, so we don't have
    // cross-tree dependency graphs
    for (const edge of this.edgesIn) {
      if (edge.from.root !== root) {
        edge.reload()
      }
    }
    // reload all edgesOut where root doesn't match, or is missing, since
    // it might not be missing in the new tree
    for (const edge of this.edgesOut.values()) {
      if (!edge.to || edge.to.root !== root) {
        edge.reload()
      }
    }

    // now make sure our family comes along for the ride!
    const family = new Set([
      ...this.fsChildren,
      ...this.children.values(),
      ...this.inventory.values(),
    ].filter(n => n !== this))

    for (const child of family) {
      if (child.root !== root) {
        child[_delistFromMeta]()
        child[_parent] = null
        this.children.delete(child.name)
        child[_fsParent] = null
        this.fsChildren.delete(child)
        for (const l of child.linksIn) {
          l[_target] = null
          child.linksIn.delete(l)
        }
      }
    }
    for (const child of family) {
      if (child.root !== root) {
        child.root = root
      }
    }

    // if we had a target, and didn't find one in the new root, then bring
    // it over as well, but only if we're setting the link into a new root,
    // as we don't want to lose the target any time we remove a link.
    if (this.isLink && target && !this.target && root !== this) {
      target.root = root
    }

    // tree should always be valid upon root setter completion.
    treeCheck(this)
    if (this !== root) {
      treeCheck(root)
    }
  }

  get root () {
    return this.#root || this
  }

  #loadWorkspaces () {
    if (!this.#workspaces) {
      return
    }

    for (const [name, path] of this.#workspaces.entries()) {
      new Edge({ from: this, name, spec: `file:${path}`, type: 'workspace' })
    }
  }

  [_loadDeps] () {
    // Caveat!  Order is relevant!
    // Packages in optionalDependencies are optional.
    // Packages in both deps and devDeps are required.
    // Note the subtle breaking change from v6: it is no longer possible
    // to have a different spec for a devDep than production dep.

    // Linked targets that are disconnected from the tree are tops,
    // but don't have a 'path' field, only a 'realpath', because we
    // don't know their canonical location. We don't need their devDeps.
    const pd = this.package.peerDependencies
    const ad = this.package.acceptDependencies || {}
    if (pd && typeof pd === 'object' && !this.legacyPeerDeps) {
      const pm = this.package.peerDependenciesMeta || {}
      const peerDependencies = {}
      const peerOptional = {}
      for (const [name, dep] of Object.entries(pd)) {
        if (pm[name]?.optional) {
          peerOptional[name] = dep
        } else {
          peerDependencies[name] = dep
        }
      }
      this.#loadDepType(peerDependencies, 'peer', ad)
      this.#loadDepType(peerOptional, 'peerOptional', ad)
    }

    this.#loadDepType(this.package.dependencies, 'prod', ad)
    this.#loadDepType(this.package.optionalDependencies, 'optional', ad)

    const { globalTop, isTop, path, sourceReference } = this
    const {
      globalTop: srcGlobalTop,
      isTop: srcTop,
      path: srcPath,
    } = sourceReference || {}
    // A package in the linked strategy's .store is a transitive dependency that is structurally a tree top, but its devDependencies are never installed or required, so they must not be loaded.
    const thisDev = isTop && !globalTop && path && !this.isInStore
    const srcDev = !sourceReference || srcTop && !srcGlobalTop && srcPath
    if (thisDev && srcDev) {
      this.#loadDepType(this.package.devDependencies, 'dev', ad)
    }
  }

  #loadDepType (deps, type, ad) {
    // Because of the order in which _loadDeps runs, we always want to
    // prioritize a new edge over an existing one
    for (const [name, spec] of Object.entries(deps || {})) {
      const current = this.edgesOut.get(name)
      if (!current || current.type !== 'workspace') {
        new Edge({ from: this, name, spec, accept: ad[name], type })
      }
    }
  }

  get fsParent () {
    // in debug setter prevents fsParent from being this
    return this[_fsParent]
  }

  set fsParent (fsParent) {
    if (!fsParent) {
      if (this[_fsParent]) {
        this.root = null
      }
      return
    }

    debug(() => {
      if (fsParent === this) {
        throw new Error('setting node to its own fsParent')
      }

      if (fsParent.realpath === this.realpath) {
        throw new Error('setting fsParent to same path')
      }

      // the initial set MUST be an actual walk-up from the realpath
      // subsequent sets will re-root on the new fsParent's path.
      if (!this[_fsParent] && this.realpath.indexOf(fsParent.realpath) !== 0) {
        throw Object.assign(new Error('setting fsParent improperly'), {
          path: this.path,
          realpath: this.realpath,
          fsParent: {
            path: fsParent.path,
            realpath: fsParent.realpath,
          },
        })
      }
    })

    if (fsParent.isLink) {
      fsParent = fsParent.target
    }

    // setting a thing to its own fsParent is not normal, but no-op for safety
    if (this === fsParent || fsParent.realpath === this.realpath) {
      return
    }

    // nothing to do
    if (this[_fsParent] === fsParent) {
      return
    }

    const oldFsParent = this[_fsParent]
    const newPath = !oldFsParent ? this.path
      : resolve(fsParent.path, relative(oldFsParent.path, this.path))
    const nmPath = resolve(fsParent.path, 'node_modules', this.name)

    // this is actually the parent, set that instead
    if (newPath === nmPath) {
      this.parent = fsParent
      return
    }

    const pathChange = newPath !== this.path

    // remove from old parent/fsParent
    const oldParent = this.parent
    const oldName = this.name
    if (this.parent) {
      this.parent.children.delete(this.name)
      this[_parent] = null
    }
    if (this.fsParent) {
      this.fsParent.fsChildren.delete(this)
      this[_fsParent] = null
    }

    // update this.path/realpath for this and all children/fsChildren
    if (pathChange) {
      this[_changePath](newPath)
    }

    if (oldParent) {
      oldParent[_reloadNamedEdges](oldName)
    }

    // clobbers anything at that path, resets all appropriate references
    this.root = fsParent.root
  }

  // is it safe to replace one node with another?  check the edges to
  // make sure no one will get upset.  Note that the node might end up
  // having its own unmet dependencies, if the new node has new deps.
  // Note that there are cases where Arborist will opt to insert a node
  // into the tree even though this function returns false!  This is
  // necessary when a root dependency is added or updated, or when a
  // root dependency brings peer deps along with it.  In that case, we
  // will go ahead and create the invalid state, and then try to resolve
  // it with more tree construction, because it's a user request.
  canReplaceWith (node, ignorePeers) {
    if (node.name !== this.name) {
      return false
    }

    if (node.packageName !== this.packageName) {
      return false
    }

    // If this node has no dependencies, then it's irrelevant to check the override
    // rules of the replacement node.
    if (this.edgesOut.size) {
      // XXX need to check for two root nodes?
      if (node.overrides) {
        if (!node.overrides.isEqual(this.overrides)) {
          return false
        }
      } else {
        if (this.overrides) {
          return false
        }
      }
    }

    ignorePeers = new Set(ignorePeers)

    // gather up all the deps of this node and that are only depended
    // upon by deps of this node.  those ones don't count, since
    // they'll be replaced if this node is replaced anyway.
    const depSet = gatherDepSet([this], e => e.to !== this && e.valid)

    for (const edge of this.edgesIn) {
      // when replacing peer sets, we need to be able to replace the entire
      // peer group, which means we ignore incoming edges from other peers
      // within the replacement set.
      if (!this.isTop &&
        edge.from.parent === this.parent &&
        edge.peer &&
        ignorePeers.has(edge.from.name)) {
        continue
      }

      // only care about edges that don't originate from this node
      if (!depSet.has(edge.from) && !edge.satisfiedBy(node)) {
        return false
      }
    }

    return true
  }

  canReplace (node, ignorePeers) {
    return node.canReplaceWith(this, ignorePeers)
  }

  // return true if it's safe to remove this node, because anything that
  // is depending on it would be fine with the thing that they would resolve
  // to if it was removed, or nothing is depending on it in the first place.
  canDedupe (preferDedupe = false, explicitRequest = false) {
    // not allowed to mess with bundles
    if (this.inDepBundle) {
      return false
    }

    // it's a top level pkg, or a dep of one
    if (!this.resolveParent || !this.resolveParent.resolveParent) {
      return false
    }

    // no one wants it, remove it
    if (this.edgesIn.size === 0) {
      return true
    }

    const other = this.resolveParent.resolveParent.resolve(this.name)

    // nothing else, need this one
    if (!other) {
      return false
    }

    // if it's the same thing, then always fine to remove
    if (other.matches(this)) {
      return true
    }

    // if the other thing can't replace this, then skip it
    if (!other.canReplace(this)) {
      return false
    }

    // if we prefer dedupe, or if the version is equal, take the other
    if (preferDedupe || semver.eq(other.version, this.version)) {
      return true
    }

    // if our current version isn't the result of an override, then prefer to take the greater version
    if (!this.overridden && semver.gt(other.version, this.version)) {
      return true
    }

    // if the other version was an explicit request, then prefer to take the other version
    if (explicitRequest) {
      return true
    }

    return false
  }

  satisfies (requested) {
    if (requested instanceof Edge) {
      return this.name === requested.name && requested.satisfiedBy(this)
    }

    const parsed = npa(requested)
    const { name = this.name, rawSpec: spec } = parsed
    return this.name === name && this.satisfies(new Edge({
      from: new Node({ path: this.root.realpath }),
      type: 'prod',
      name,
      spec,
    }))
  }

  matches (node) {
    // if the nodes are literally the same object, obviously a match.
    if (node === this) {
      return true
    }

    // if the names don't match, they're different things, even if
    // the package contents are identical.
    if (node.name !== this.name) {
      return false
    }

    // if they're links, they match if the targets match
    if (this.isLink) {
      return node.isLink && this.target.matches(node.target)
    }

    // if they're two project root nodes, they're different if the paths differ
    if (this.isProjectRoot && node.isProjectRoot) {
      return this.path === node.path
    }

    // if the integrity matches, then they're the same.
    if (this.integrity && node.integrity) {
      return this.integrity === node.integrity
    }

    // if no integrity, check resolved
    if (this.resolved && node.resolved) {
      return this.resolved === node.resolved
    }

    // if no resolved, check both package name and version
    // otherwise, conclude that they are different things
    return this.packageName && node.packageName &&
      this.packageName === node.packageName &&
      this.version && node.version &&
      this.version === node.version
  }

  // replace this node with the supplied argument
  // Useful when mutating an ideal tree, so we can avoid having to call
  // the parent/root setters more than necessary.
  replaceWith (node) {
    node.replace(this)
  }

  replace (node) {
    this[_delistFromMeta]()

    // if the name matches, but is not identical, we are intending to clobber
    // something case-insensitively, so merely setting name and path won't
    // have the desired effect.  just set the path so it'll collide in the
    // parent's children map, and leave it at that.
    if (node.parent?.children.get(this.name) === node) {
      this.path = resolve(node.parent.path, 'node_modules', this.name)
    } else {
      this.path = node.path
      this.name = node.name
    }

    if (!this.isLink) {
      this.realpath = this.path
    }
    this[_refreshLocation]()

    // keep children when a node replaces another
    if (!this.isLink) {
      for (const kid of node.children.values()) {
        kid.parent = this
      }
      if (node.isLink && node.target) {
        node.target.root = null
      }
    }

    if (!node.isRoot) {
      this.root = node.root
    }

    treeCheck(this)
  }

  get parent () {
    // setter prevents _parent from being this
    return this[_parent]
  }

  // This setter keeps everything in order when we move a node from
  // one point in a logical tree to another.  Edges get reloaded,
  // metadata updated, etc.  It's also called when we *replace* a node
  // with another by the same name (eg, to update or dedupe).
  // This does a couple of walks out on the node_modules tree, recursing
  // into child nodes.  However, as setting the parent is typically done
  // with nodes that don't have many children, and (deduped) package
  // trees tend to be broad rather than deep, it's not that bad.
  // The only walk that starts from the parent rather than this node is
  // limited by edge name.
  set parent (parent) {
    // when setting to null, just remove it from the tree entirely
    if (!parent) {
      // but only delete it if we actually had a parent in the first place
      // otherwise it's just setting to null when it's already null
      if (this[_parent]) {
        this.root = null
      }
      return
    }

    if (parent.isLink) {
      parent = parent.target
    }

    // setting a thing to its own parent is not normal, but no-op for safety
    if (this === parent) {
      return
    }

    const oldParent = this[_parent]

    // nothing to do
    if (oldParent === parent) {
      return
    }

    // ok now we know something is actually changing, and parent is not a link
    const newPath = resolve(parent.path, 'node_modules', this.name)
    const pathChange = newPath !== this.path

    // remove from old parent/fsParent
    if (oldParent) {
      oldParent.children.delete(this.name)
      this[_parent] = null
    }
    if (this.fsParent) {
      this.fsParent.fsChildren.delete(this)
      this[_fsParent] = null
    }

    // update this.path/realpath for this and all children/fsChildren
    if (pathChange) {
      this[_changePath](newPath)
    }

    // clobbers anything at that path, resets all appropriate references
    this.root = parent.root
  }

  // Call this before changing path or updating the _root reference.
  // Removes the node from its root the metadata and inventory.
  [_delistFromMeta] () {
    const root = this.root
    if (!root.realpath || !this.path) {
      return
    }
    root.inventory.delete(this)
    root.tops.delete(this)
    if (root.meta) {
      root.meta.delete(this.path)
    }
    /* istanbul ignore next - should be impossible */
    debug(() => {
      if ([...root.inventory.values()].includes(this)) {
        throw new Error('failed to delist')
      }
    })
  }

  // update this.path/realpath and the paths of all children/fsChildren
  [_changePath] (newPath) {
    // have to de-list before changing paths
    this[_delistFromMeta]()
    const oldPath = this.path
    this.path = newPath
    const namePattern = /(?:^|\/|\\)node_modules[\\/](@[^/\\]+[\\/][^\\/]+|[^\\/]+)$/
    const nameChange = newPath.match(namePattern)
    if (nameChange && this.name !== nameChange[1]) {
      this.name = nameChange[1].replace(/\\/g, '/')
    }

    // if we move a link target, update link realpaths
    if (!this.isLink) {
      this.realpath = newPath
      for (const link of this.linksIn) {
        link[_delistFromMeta]()
        link.realpath = newPath
        link[_refreshLocation]()
      }
    }
    // if we move /x to /y, then a module at /x/a/b becomes /y/a/b
    for (const child of this.fsChildren) {
      child[_changePath](resolve(newPath, relative(oldPath, child.path)))
    }
    for (const [name, child] of this.children.entries()) {
      child[_changePath](resolve(newPath, 'node_modules', name))
    }

    this[_refreshLocation]()
  }

  // Called whenever the root/parent is changed.
  // NB: need to remove from former root's meta/inventory and then update
  // this.path BEFORE calling this method!
  [_refreshLocation] () {
    const root = this.root
    const loc = relpath(root.realpath, this.path)

    this.location = loc

    root.inventory.add(this)
    if (root.meta) {
      root.meta.add(this)
    }
  }

  assertRootOverrides () {
    if (!this.isProjectRoot || !this.overrides) {
      return
    }

    for (const edge of this.edgesOut.values()) {
      // if these differ an override has been applied, those are not allowed
      // for top level dependencies so throw an error
      if (edge.spec !== edge.rawSpec && !edge.spec.startsWith('$')) {
        throw Object.assign(new Error(`Override for ${edge.name}@${edge.rawSpec} conflicts with direct dependency`), { code: 'EOVERRIDE' })
      }
    }
  }

  addEdgeOut (edge) {
    if (this.overrides) {
      edge.overrides = this.overrides.getEdgeRule(edge)
    }

    this.edgesOut.set(edge.name, edge)
  }

  recalculateOutEdgesOverrides () {
    // For each edge out propagate the new overrides through.
    for (const edge of this.edgesOut.values()) {
      edge.reload(true)
      if (edge.to) {
        edge.to.updateOverridesEdgeInAdded(edge.overrides)
      }
    }
  }

  updateOverridesEdgeInRemoved (otherOverrideSet) {
    // If this edge's overrides isn't equal to this node's overrides, then removing it won't change newOverrideSet later.
    if (!this.overrides || !this.overrides.isEqual(otherOverrideSet)) {
      return false
    }
    let newOverrideSet
    for (const edge of this.edgesIn) {
      if (newOverrideSet && edge.overrides) {
        newOverrideSet = OverrideSet.findSpecificOverrideSet(edge.overrides, newOverrideSet)
      } else {
        newOverrideSet = edge.overrides
      }
    }
    if (this.overrides.isEqual(newOverrideSet)) {
      return false
    }
    this.overrides = newOverrideSet
    if (this.overrides) {
      // Optimization: if there's any override set at all, then no non-extraneous node has an empty override set. So if we temporarily have no
      // override set (for example, we removed all the edges in), there's no use updating all the edges out right now. Let's just wait until
      // we have an actual override set later.
      this.recalculateOutEdgesOverrides()
    }
    return true
  }

  // This logic isn't perfect either. When we have two edges in that have different override sets, then we have to decide which set is correct.
  // This function assumes the more specific override set is applicable, so if we have dependencies A->B->C and A->C
  // and an override set that specifies what happens for C under A->B, this will work even if the new A->C edge comes along and tries to change
  // the override set.
  // The strictly correct logic is not to allow two edges with different overrides to point to the same node, because even if this node can satisfy
  // both, one of its dependencies might need to be different depending on the edge leading to it.
  // However, this might cause a lot of duplication, because the conflict in the dependencies might never actually happen.
  updateOverridesEdgeInAdded (otherOverrideSet) {
    if (!otherOverrideSet) {
      // Assuming there are any overrides at all, the overrides field is never undefined for any node at the end state of the tree.
      // So if the new edge's overrides is undefined it will be updated later. So we can wait with updating the node's overrides field.
      return false
    }
    if (!this.overrides) {
      this.overrides = otherOverrideSet
      this.recalculateOutEdgesOverrides()
      return true
    }
    if (this.overrides.isEqual(otherOverrideSet)) {
      return false
    }
    const newOverrideSet = OverrideSet.findSpecificOverrideSet(this.overrides, otherOverrideSet)
    if (newOverrideSet) {
      if (!this.overrides.isEqual(newOverrideSet)) {
        this.overrides = newOverrideSet
        this.recalculateOutEdgesOverrides()
        return true
      }
      return false
    }
    // This is an error condition. We can only get here if the new override set is in conflict with the existing.
    log.silly('Conflicting override sets', this.name)
  }

  deleteEdgeIn (edge) {
    this.edgesIn.delete(edge)
    if (edge.overrides) {
      this.updateOverridesEdgeInRemoved(edge.overrides)
    }
  }

  addEdgeIn (edge) {
    // We need to handle the case where the new edge in has an overrides field which is different from the current value.
    if (!this.overrides || !this.overrides.isEqual(edge.overrides)) {
      this.updateOverridesEdgeInAdded(edge.overrides)
    }

    this.edgesIn.add(edge)

    // try to get metadata from the yarn.lock file
    if (this.root.meta) {
      this.root.meta.addEdge(edge)
    }
  }

  [_reloadNamedEdges] (name, rootLoc = this.location) {
    const edge = this.edgesOut.get(name)
    // if we don't have an edge, do nothing, but keep descending
    const rootLocResolved = edge && edge.to &&
      edge.to.location === `${rootLoc}/node_modules/${edge.name}`
    const sameResolved = edge && this.resolve(name) === edge.to
    const recheck = rootLocResolved || !sameResolved
    if (edge && recheck) {
      edge.reload(true)
    }
    for (const c of this.children.values()) {
      c[_reloadNamedEdges](name, rootLoc)
    }

    for (const c of this.fsChildren) {
      c[_reloadNamedEdges](name, rootLoc)
    }
  }

  get isLink () {
    return false
  }

  get target () {
    return this
  }

  set target (n) {
    debug(() => {
      throw Object.assign(new Error('cannot set target on non-Link Nodes'), {
        path: this.path,
      })
    })
  }

  get depth () {
    if (this.isTop) {
      return 0
    }
    return this.parent.depth + 1
  }

  get isTop () {
    return !this.parent || this.globalTop
  }

  get top () {
    if (this.isTop) {
      return this
    }
    return this.parent.top
  }

  get isFsTop () {
    return !this.fsParent
  }

  get fsTop () {
    if (this.isFsTop) {
      return this
    }
    return this.fsParent.fsTop
  }

  get resolveParent () {
    return this.parent || this.fsParent
  }

  resolve (name) {
    /* istanbul ignore next - should be impossible,
     * but I keep doing this mistake in tests */
    debug(() => {
      if (typeof name !== 'string' || !name) {
        throw new Error('non-string passed to Node.resolve')
      }
    })
    const mine = this.children.get(name)
    if (mine) {
      return mine
    }
    const resolveParent = this.resolveParent
    if (resolveParent) {
      return resolveParent.resolve(name)
    }
    return null
  }

  inNodeModules () {
    const rp = this.realpath
    const name = this.name
    const scoped = name.charAt(0) === '@'
    const d = dirname(rp)
    const nm = scoped ? dirname(d) : d
    const dir = dirname(nm)
    const base = scoped ? `${basename(d)}/${basename(rp)}` : basename(rp)
    return base === name && basename(nm) === 'node_modules' ? dir : false
  }

  // maybe accept both string value or array of strings
  // seems to be what dom API does
  querySelectorAll (query, opts) {
    return querySelectorAll(this, query, opts)
  }

  toJSON () {
    return printableTree(this)
  }

  [util.inspect.custom] () {
    return this.toJSON()
  }

  resetDepFlags () {
    this.extraneous = true
    this.dev = true
    this.optional = true
    this.devOptional = true
    this.peer = true
  }

  unsetDepFlags () {
    this.extraneous = false
    this.dev = false
    this.optional = false
    this.devOptional = false
    this.peer = false
  }
}

module.exports = Node
